http://en.wikipedia.org/wiki/Metroid_(series)
http://www.wired.com/gamelife/2009/02/video-wii-port/
I can scarcely believe it, over the last few months I have been enjoying playing Metroid Prime 3 : Corruption (Wii), getting to 86% completed and 'almost' completing the 3 bosses on the final level. A stunning game that had me hooked for hours that I was loathed to put down
It looks like I am know going to get a chance to play the first 2 on the Wii very soon .......woohooooo
Its a great few months for the Wii , Punch Out! , then theres Wii Sports Resort , The Conduit and now MP Trilogy all coming out before Xmas ....
Nintendo today announced the Metroid Prime Trilogy bundle, a compilation of the two GameCube Metroid Prime titles and the Wii's Prime 3, for release on August 24.
Metroid Prime 3: Corruption.
Priced at $49.99, the collection puts all three games on the same disc, with Metroid Prime 1 and 2 updated to utilize the motion-centric Wii controls of Metroid Prime 3. Unlockable rewards, including music and artwork, have also been added.
Nintendo was clear that "each game maintains its original storyline and settings" as most of the changes relate to controls or graphics, with Retro Studios, which developed the entire first-person adventure trilogy, having handled the compilation. The first Prime entry hit GameCube in 2002, with the second in 2004 and MP3 debuting on Wii in 2007.
In Japan, Nintendo has released the Metroid Prime games on Wii as part of the “New Play Control” series of enhanced GameCube titles. In the U.S., the strategy for these first-person shooters is different: They’ll be packaged together with the 2007 Wii sequel on a single disc called Metroid Prime Trilogy.
Although we’ll have to wait longer than Japanese consumers for the game, which will be available on August 24, the price tag of only $50 for all three critically-acclaimed sci-fi adventures is a much better deal.
I played the Japanese version of Metroid Prime when it shipped earlier this year, and played Metroid Prime 2 later at Nintendo’s offices. The games have been fully upgraded with all of the bells and whistles that the Wii brings — full motion control and 16:9 widescreen display being the most obvious enhancements.
But there are also some smaller upgrades. The “ball hop” — the ability to make Samus Aran’s Morph Ball form jump in the air with a quick flick of the Wiimote — has been retrofitted into both of the earlier games.
Nintendo said the games also have shorter loading times, and some mildly updated graphical effects like bloom lighting.
Badges — achievements for completing certain game objectives — have also been added in to the GameCube titles. The badges for all three games are combined in one overarching bonus menu, instead of being split up per title. This means that you can unlock the same set of bonus materials (artwork galleries, etc.) no matter which game you play.
The Metroid Prime 3 control scheme is fully replicated in each of the classic games — you can adjust the sensitivity of the cursor and turn on “Lock-On Free Aim” if you want more control over your aiming.
The only downside that I can see is that the multiplayer mode in Metroid Prime 2 hasn’t been taken online. I played a few rounds with Nintendo employees at a recent visit to their office, and it’s still far from Halo-caliber multiplayer, although it does work a lot better with pointer-style controls versus the GameCube controller.
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